GameMonetize Posted June 28, 2016 Share Posted June 28, 2016 It looks like a file that you reference is playing with array.trim() function. But this is NOT related to babylon.js Here is the code of the GetMeshesByTags: https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L2888 It uses trim in several places like here: https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.andOrNotEvaluator.js#L34 If trim does not exist anymore, then this means that ANOTHER script modifies it. Quote Link to comment Share on other sites More sharing options...
mwpowellhtx Posted June 28, 2016 Author Share Posted June 28, 2016 @Deltakosh I hear what you're saying, but I cannot verify that in either case, for PG, or in my own app. From the PG, using Chrome: Array.prototype.trim undefined String.prototype.trim function trim() { [native code] } And in my own app: Array.prototype.trim undefined String.prototype.trim function trim() { [native code] } So if there is something being added, it is by one of the PG references, not mine taking what is undefined away. Quote Link to comment Share on other sites More sharing options...
mwpowellhtx Posted June 28, 2016 Author Share Posted June 28, 2016 At any rate, I've abandoned the broken tags approach for the time being. Using a simple __mytag approach, which is working quite well. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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