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can not export in 3dmax 2014


qingliangcn
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now i can export the model, by how to export the animations?

max2babylon.bmp

could you show some code to explain it ? this doesnot now work.

BABYLON.SceneLoader.ImportMesh("", "/obj/", "10001.babylon", scene, 
                    function(newMeshes, particleSystems, skeletons){
                        newMeshes[0].position = new BABYLON.Vector3(0, 0, 0);
                        newMeshes[0].scaling = new BABYLON.Vector3(0.005, 0.005, 0.005);
                        scene.beginAnimation(skeletons[0], 0, 100, true, 1.0);
                    }, 
                    function(event) {
                        console.log(event.loaded);
                    });

 

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9 hours ago, Deltakosh said:

Animations are exported by default so there must be something else. Did you try with http://www.babylonjs.com/sandbox/ ?

the site gives me this error:(chrome 51 + win10)

Quote

babylon.js:3 Uncaught TypeError: Failed to execute 'readAsArrayBuffer' on 'FileReader': parameter 1 is not of type 'Blob'.

and this is my babylon file:

10001.babylon

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2 hours ago, V!nc3r said:

Ahah :) I have the same error when i export from 3dsmax (Object reference not set to an instance of an object), but i don't yet test bip animation to BJS, so i could'nt help :-/ Nice anim'

still thanks for help. the max2babylon 0.50 fixed this error.

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