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Decal interferes with Actionmanager Pick trigger


valepu
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Hello :)

I'm having an issue where i'm using an ActionManager with these actions:

- On mouseover adds a decal
- On mouseout removes a decal
- On click does something else (console.log in the playground i linked below)

http://www.babylonjs-playground.com/#26DEBS#3

 

While the decal is active it won't let me click on the mesh all the time. On the playground if you click on the mesh sometimes it works, sometimes it doesn't (if it works try to move to another point). I suppose that's because the Decal is a mesh itself so it won't let me click on the original mesh below.

Is there something that can be done (other than using scene.pick, which seems to not be affected by this problem: http://www.babylonjs-playground.com/#1BAPRM#75 )?

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Sadly, is not just that. I used it on 2 different browsers (chrome and mozilla) before writing this post, and even the babylon console window gives me the same problem.

If it works try clicking on a different point of the ground in my example

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Hello 

i think now, its an logic error.

I think you have to call update/dispose material the right way to get it to work correctly

unfortunately i have no idea how to do this :)

Here is the same example without using jquery, or pickinginfo, but if you figure it out, it dont matter - i think.

http://www.babylonjs-playground.com/#VNVOU#6

Tell me if you got some news

Best

 

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the playground you linked brings me to an example that i think has nothing to do with my issue: http://www.babylonjs-playground.com/#VNVOU#6  I think you meant to link this: http://www.babylonjs-playground.com/#26DEBS#5

 

But even in that playground it doesn't work (you forgot to add clickAction) Mouseover and Mouseout work fine, is the click that doesn't work: http://www.babylonjs-playground.com/#26DEBS#7

Even without using dispose at all i still have the same issue: http://www.babylonjs-playground.com/#26DEBS#6

Anyways i am not using jQuery, the $ in $dispose is just a variable name that starts with $ :)

 

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