Champa Posted June 23, 2016 Share Posted June 23, 2016 I made a character in blender that is low polly But when I load it in the game, its missing the front side of his face and some back pieces http://prntscr.com/bk6xjd Quote Link to comment Share on other sites More sharing options...
gryff Posted June 23, 2016 Share Posted June 23, 2016 Hi Champa welcome to the forum Did you use any Extrude operations? I'm guessing you did If so, Select the character mesh, go into Edit mode, and then with all the verts selected go : Mesh-->Normals-->Recalculate Outside. Seems to happen all the time with Extrude Operations. cheers, gryff Champa 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 23, 2016 Share Posted June 23, 2016 i made a screenshot at the same time gryff was prepared for posting. having visual could be an improvement, so i post in anyway. great script for analysing a mesh, should still work (just change the bl info version to match with your blender version in the .py file)https://github.com/rking/meshlint Champa 1 Quote Link to comment Share on other sites More sharing options...
Champa Posted June 24, 2016 Author Share Posted June 24, 2016 14 hours ago, gryff said: Hi Champa welcome to the forum Did you use any Extrude operations? I'm guessing you did If so, Select the character mesh, go into Edit mode, and then with all the verts selected go : Mesh-->Normals-->Recalculate Outside. Seems to happen all the time with Extrude Operations. cheers, gryff It just makes it worse 14 hours ago, Nabroski said: i made a screenshot at the same time gryff was prepared for posting. having visual could be an improvement, so i post in anyway. great script for analysing a mesh, should still work (just change the bl info version to match with your blender version in the .py file)https://github.com/rking/meshlint I'll try this now EDIT: Here is a screen shot of what it says: http://prntscr.com/bkfrdl Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 24, 2016 Share Posted June 24, 2016 Hello So lets follow the plugin recommendation and apply scale/rot/location.https://wiki.blender.org/index.php/User:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Reset_Object_Transformations please share also a pic, how the model should look like, before its loaded in babylon. This could be a serious problem, if you got the ability, please share -http://babylonjs-playground.com/ at least on part of your model, Whichis brocken. use dropbox, onedrive, googledrive. etc. use http://www.babylonjs.com/sandbox/ for debuging, just drag on drop your model. Good Luck Champa 1 Quote Link to comment Share on other sites More sharing options...
Champa Posted June 24, 2016 Author Share Posted June 24, 2016 I'll be doing this in half an hour and update the post Nabroski 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 24, 2016 Share Posted June 24, 2016 Hey Champa i will be out for one or two hours, try to get a life without this forum. Take you time, i'm sure its something easy, if you know, which button you have to press. @gryff Quote Link to comment Share on other sites More sharing options...
Champa Posted June 24, 2016 Author Share Posted June 24, 2016 Hi ! I can't get the playground to work, but I have provided you with the .blend file in PM so if you can check it out it would be great! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 24, 2016 Share Posted June 24, 2016 hey i wrote you a pn back Quote Link to comment Share on other sites More sharing options...
gryff Posted June 24, 2016 Share Posted June 24, 2016 @Champa : Has @Nabroski got this solved? Friday is not a good day for me as I usually spend it dog-sitting - including the dog you see under my name. That little lady could find trouble in an empty room If not solved - could you PM me the .blend file too so I can take a look over the weekend. cheers, gryff Champa 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted June 25, 2016 Share Posted June 25, 2016 Hello Gryff yes a Blender related problem (normals), Babylonjs works as expected. Thank you for help Best Quote Link to comment Share on other sites More sharing options...
Champa Posted June 25, 2016 Author Share Posted June 25, 2016 23 hours ago, gryff said: @Champa : Has @Nabroski got this solved? Friday is not a good day for me as I usually spend it dog-sitting - including the dog you see under my name. That little lady could find trouble in an empty room If not solved - could you PM me the .blend file too so I can take a look over the weekend. cheers, gryff Sry for not anwsering and yes it was a blender problem Thanks for the help ! Quote Link to comment Share on other sites More sharing options...
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