Kazrian Posted June 22, 2016 Share Posted June 22, 2016 Hello, I'm trying to handle right-click events on the sprites in my game so that I can display context menus, but I can't find a way to tell if the onInputDown event on the sprite was triggered by a right click. I've tried checking this.game.input.mouse.button, but it always comes up as -1. I've tried checking the rightButton property on the pointer passed into the onInputDown callback as a parameter, but rightButton comes up as undefined. How can I do this? I was expecting a simple way like onInputRightButton, or a parameter passed to the callback that would let me detect the source of the input. Thanks! Link to comment Share on other sites More sharing options...
rich Posted June 23, 2016 Share Posted June 23, 2016 var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.image('mouse', 'assets/sprites/mouse_jim_sachs.png'); } function create() { game.stage.backgroundColor = '#943021'; var sprite = game.add.sprite(0, 100, 'mouse'); sprite.inputEnabled = true; sprite.events.onInputDown.add(click, this); game.input.mouse.capture = true; } function click (sprite, pointer) { console.log(pointer.leftButton.isDown); console.log(pointer.rightButton.isDown); } function render() { game.debug.text("Left Button: " + game.input.activePointer.leftButton.isDown, 300, 132); game.debug.text("Middle Button: " + game.input.activePointer.middleButton.isDown, 300, 196); game.debug.text("Right Button: " + game.input.activePointer.rightButton.isDown, 300, 260); } Link to comment Share on other sites More sharing options...
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