enpu Posted November 27, 2013 Share Posted November 27, 2013 I just modified PIXI.MovieClip.prototype.updateTransform function to allow reverse playing:PIXI.MovieClip.prototype.updateTransform = function(){ PIXI.Sprite.prototype.updateTransform.call(this); if(!this.playing)return; this.currentFrame += this.animationSpeed; var round = (this.currentFrame + 0.5) | 0; if(round < 0) { if(this.loop) this.gotoAndPlay(this.textures.length - 1); else { this.gotoAndStop(0); if(this.onComplete) this.onComplete(); } } else if(this.loop || round < this.textures.length) { this.setTexture(this.textures[round % this.textures.length]); } else if(round >= this.textures.length) { this.gotoAndStop(this.textures.length - 1); if(this.onComplete) { this.onComplete(); } }}Just use animationSpeed with negative number, example:movieClip.animationSpeed = -1; Mike 1 Quote Link to comment Share on other sites More sharing options...
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