trsh Posted June 17, 2016 Share Posted June 17, 2016 What's the status? I see last posts and questions pointing back to year 2015 Any other temporary advice on Flipping plane effect? Example -> http://jsfiddle.net/rsadwick/zwWHY/ Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 17, 2016 Share Posted June 17, 2016 Good news for you: we have separate fork for that stuff, based on pixi-v4. https://github.com/gameofbombs . One is src, the other is bin with examples. Best example: https://gameofbombs.github.io/pixi-bin/index.html?s=flip&f=cards.js&title=Cards Quote Link to comment Share on other sites More sharing options...
trsh Posted June 17, 2016 Author Share Posted June 17, 2016 14 minutes ago, ivan.popelyshev said: Good news for you: we have separate fork for that stuff, based on pixi-v4. https://github.com/gameofbombs . One is src, the other is bin with examples. Best example: https://gameofbombs.github.io/pixi-bin/index.html?s=flip&f=cards.js&title=Cards Is it Alpha, Beta, or? Safe for serious projects? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 17, 2016 Share Posted June 17, 2016 Alpha, but its third iteration already. I use it for some serious projects I'm working on it, so if you use it , you have to be in PIXI team slack, or at least poke me in skype every time something is wrong Quote Link to comment Share on other sites More sharing options...
trsh Posted June 17, 2016 Author Share Posted June 17, 2016 7 minutes ago, ivan.popelyshev said: Alpha, but its third iteration already. I use it for some serious projects I'm working on it, so if you use it , you have to be in PIXI team slack, or at least poke me in skype every time something is wrong Mehhh.. Maybe u have some more simple advice on how to skew an object? In documentation transforms a locked (read only) Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 17, 2016 Share Posted June 17, 2016 in pixi-v4, use obj.skew.x, obj.skew.y Quote Link to comment Share on other sites More sharing options...
trsh Posted June 17, 2016 Author Share Posted June 17, 2016 56 minutes ago, ivan.popelyshev said: in pixi-v4, use obj.skew.x, obj.skew.y Thats great. One more question. What branch do u recommend to use for v4? dev, or dev4.0.0rc2 ? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 17, 2016 Share Posted June 17, 2016 1 hour ago, trsh said: Thats great. One more question. What branch do u recommend to use for v4? dev, or dev4.0.0rc2 ? Latest dev. https://github.com/pixijs/pixi.js/issues/2642 As I understand, you dont need perspective transforms, right? You can emulate 3d affine with skew/scale, but for perspective my fork is the only way Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 17, 2016 Share Posted June 17, 2016 Wow, that's why you didnt see skew: https://github.com/pixijs/pixi.js/pull/2655/ Quote Link to comment Share on other sites More sharing options...
trsh Posted June 17, 2016 Author Share Posted June 17, 2016 30 minutes ago, ivan.popelyshev said: Wow, that's why you didnt see skew: https://github.com/pixijs/pixi.js/pull/2655/ Great! You are so much help in PIXI stuff. Can't thank enough. Quote Link to comment Share on other sites More sharing options...
OSUblake Posted June 23, 2016 Share Posted June 23, 2016 Nice work! I noticed there wasn't a particle container. Is there a way to add one to a 3d container? Or is that something that will come at a later date. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 23, 2016 Share Posted June 23, 2016 @OSUblake yep, that will be fixed soon. Quote Link to comment Share on other sites More sharing options...
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