LuckieLordie Posted November 26, 2013 Share Posted November 26, 2013 Hey, I'm having an issue where I'm drawing some text on screen and when the character moves the camera is locked to follow them. However when the camera moves the text doesn't stay in the same place on the screen relative to the view, it lags behind and catches up as the camera slows down. Anybody got a fix for this issue? Thanks! Link to comment Share on other sites More sharing options...
hackenstein Posted November 26, 2013 Share Posted November 26, 2013 Sounds similar to what we encountered with sprites: group sprites lag behind when camera starts movingSadly no solution or response from rich as of yet. Link to comment Share on other sites More sharing options...
Dabney Posted November 26, 2013 Share Posted November 26, 2013 LuckieLordie,Did you try using a bitmap font instead of regular text? Link to comment Share on other sites More sharing options...
LuckieLordie Posted November 27, 2013 Author Share Posted November 27, 2013 LuckieLordie,Did you try using a bitmap font instead of regular text? No I havn't I'll give it a go today, have you had a better time with this method? Link to comment Share on other sites More sharing options...
LuckieLordie Posted November 27, 2013 Author Share Posted November 27, 2013 There's got to be a way to do this, the debug text does exactly what I need. Link to comment Share on other sites More sharing options...
hackenstein Posted November 27, 2013 Share Posted November 27, 2013 Hrmm... do you want the text to be fixed to the camera? If so add it to a group that has "null" as a parent. Link to comment Share on other sites More sharing options...
LuckieLordie Posted November 27, 2013 Author Share Posted November 27, 2013 Hrmm... do you want the text to be fixed to the camera? If so add it to a group that has "null" as a parent. Oh brilliant that was just the thing I needed! Thanks!! hackenstein 1 Link to comment Share on other sites More sharing options...
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