dsman Posted June 14, 2016 Share Posted June 14, 2016 So we used reflection using PBR and reflection probe on floor of home interior scene. Here is video : https://vid.me/A3XW You can see the reflection isn't realistic . The reflection of the TV unit which should be there on the floor isn't there. Instead there's some cubemap (obviously generated by ReflectionProbe) that's reflecting continuously from floor to TV wall. Something that doesn't happen in real world. So question is how to get realistic reflection ? (Note: We aren't updating reflection probe after initialization , since our camera is static at center. Its ArcRotate and it doesn't move. ) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 14, 2016 Share Posted June 14, 2016 The problem with ReflectionProbe in your case is that it is centered on a specific point. For your scene if you want realistic reflection, you must create probes per mesh (Do not forget to set probe.refreshRate = BABYLON.RenderTargetTexture.REFRESHRATE_RENDER_ONCE) dbawel 1 Quote Link to comment Share on other sites More sharing options...
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