craidencool Posted June 13, 2016 Share Posted June 13, 2016 Hello. I am new with html5 game development and I was wondering if you could help me understand how do you manage a side scrolling tilemap on different screen sizes? Do I have to create different tilemaps with different height? Thank you so much! It would be very helpful for my thesis. Link to comment Share on other sites More sharing options...
LTNGames Posted June 13, 2016 Share Posted June 13, 2016 You should only have to create one tilemap for all resolutions. Phaser has a built in scale manager that should take care of the resizing of the game canvas for you, you can check out all the information on the ScaleManager here http://phaser.io/docs/2.4.8/index#gamescaling Link to comment Share on other sites More sharing options...
craidencool Posted June 14, 2016 Author Share Posted June 14, 2016 Sir, can you site some sample codes in implementing this in tiled maps? Im new with phaser and html5 game dev. Thank you very much it will be very helpful. Here's a a screencap of my sample game I am developing right now. Link to comment Share on other sites More sharing options...
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