erich Posted June 12, 2016 Share Posted June 12, 2016 Hi I'm a newbie with pixi and am really enjoying it, I am creating a simple game but I cannot get the scoreboard to update dynamicaly, I can see the score increase in my console.log(score) but the number on screen remains at number 1. I have looked at online and at the manual and have tried .content but to no avail, what am I doing wrong ? I losing my hair Below is my basic script : var Container = PIXI.Container, autoDetectRenderer = PIXI.autoDetectRenderer, Graphics = PIXI.Graphics, Sprite = PIXI.Sprite, MovieClip = PIXI.extras.MovieClip, TilingSprite = PIXI.extras.TilingSprite, loader = PIXI.loader, resources = PIXI.loader.resources, Text = PIXI.Text; TextureCache = PIXI.utils.TextureCache, Texture = PIXI.Texture; //Create a Pixi stage and renderer var stage = new Container(), renderer = autoDetectRenderer(256, 256); document.body.appendChild(renderer.view); //Scale the canvas to the maximum window size var scale = scaleToWindow(renderer.view); //Set the initial game state var state = play; //load resources loader.add("images/player.png") .load(setup); //Define any variables that might be used in more than one function var gameScene = undefined, // container state = undefined; score =1; message = undefined; function setup() { gameScene = new Container(); stage.addChild(gameScene); message = new Text(score, {fill:"white"}); gameScene.addChild(message); state = play; //Start the game loop gameLoop(); } function gameLoop() { //Loop this function 60 times per second requestAnimationFrame(gameLoop); //Run the current state state(); //Render the stage renderer.render(stage); } function play() { score++; message.content = score; console.log(score); } Thanks in advance to anyone who can help me Eric Quote Link to comment Share on other sites More sharing options...
erich Posted June 12, 2016 Author Share Posted June 12, 2016 aplogies in advance - I found my error : score++; message.content = score; console.log(score); should be score++; message.text = score; console.log(score); Eric Quote Link to comment Share on other sites More sharing options...
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