gotenxds Posted June 11, 2016 Share Posted June 11, 2016 Hello, I'm playing with the tileSprite class I'm trying to achieve an effect where I move a tilesprite to the beginig of the screen (x=0) and then stop moving it and start moving its tilePosition. It works fine but for some reason the speed is different. If if move the tile itself 5 pixels it moves slower then when I change the tilePosition 5 pixels Why is that, is there a way to calculate the correct difference ? Edit - for some reason it looks like dividing by 2 it the correct ratio, but it might be just for the specific case I'm using it in, I'd love an input if anyone has any idea. Link to comment Share on other sites More sharing options...
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