jacquesr Posted June 9, 2016 Share Posted June 9, 2016 Hi, I would like to have a silhouette effect around a mesh, comparable to the targeting help of diablo 3 (see the attached, unfortunately low-res screenshot). I know that there are properties for that in babylon.js but they don't work that well with my scenario. The mesh has several submeshes and I really only want to have a single outline that might be the result of evaluating child mesh geometry edges. It would be great if you guys could lead me into the correct direction for solving that problem since such a visualization could greatly enhance the UX in my app. Regards Jacques EDIT: I should maybe clarify something: It's not submeshes but rather a hierarchy of children, so child meshes. Some of them might be merged meshes with complex geometry. Quote Link to comment Share on other sites More sharing options...
Kesshi Posted June 9, 2016 Share Posted June 9, 2016 This is possible with post processing. In this thread you will find some examples:http://www.html5gamedevs.com/topic/22520-outline-postprocess-as-overlay/ Quote Link to comment Share on other sites More sharing options...
jacquesr Posted June 9, 2016 Author Share Posted June 9, 2016 great starting point, thank you very much Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.