Aymeric Posted June 8, 2016 Share Posted June 8, 2016 Hey, I'm looking for a way to clean up a Loader instance (and its content). I saw that I need to remove textures from the cache (maybe I need to do more things?), so I did (Haxe code) : var cache = pixi.core.utils.Utils.TextureCache; for (resource in Reflect.fields(loader.resources)) { var url = Reflect.field(loader.resources, resource).url; var texture = Reflect.field(cache, url); if (texture != null) pixi.core.textures.Texture.removeTextureFromCache(url); } It removes many textures, but if I enumerate my TextureCache content later, each frame of the sprite sheet is still there. Is there any way to do it via the spritesheet url ? Quote Link to comment Share on other sites More sharing options...
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