pragmaticApps Posted June 7, 2016 Share Posted June 7, 2016 Hi there. I'm working on a small HTML5 game using Phaser. When I make heap snapshots, the memory stay stable between 10 and 12MB, which seems correct for me. But, on a phone, or using the Intel XDK, I can see that the memory usage is much more around 400Mb ! Other applications on my phone are using between 2 Mo and 200Mo. Never as much... I've try to remove all audio contents, but the Ram usage only decreases of 50Mo... Is somebody has an idea ? What should be the Good RAM usage value ? Link to comment Share on other sites More sharing options...
pragmaticApps Posted June 9, 2016 Author Share Posted June 9, 2016 Nobody has an idea ? Link to comment Share on other sites More sharing options...
tembac Posted June 10, 2016 Share Posted June 10, 2016 Are you using texture packs for graphics? Link to comment Share on other sites More sharing options...
pragmaticApps Posted June 13, 2016 Author Share Posted June 13, 2016 Yes and No. For Tilesets, all images are put together in the same png image. But, including all backgrounds, all spritesheets for caracters, there are 85 img files. Link to comment Share on other sites More sharing options...
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