Hi
Sorry if this is in the docs somewhere, but I couldn't find it. Could someone please tell me if Phaser (or possibly Brackets) is deliberately limiting the size of my loops, as I can't seem to get them to work over about 32000 iterations. I did notice that JSbin has something called "loop protection" but offers a code to turn it off. Is there a way to do this in Phaser?
I did some followup research on this, and it looks like it's from pixi.js
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
var pixel;
var texture;
function preload() {
//png of a single 1x1 pixel
game.load.image('pixel', './img/pixel.png');
}
function create() {
pixel = game.make.sprite(0, 0, 'pixel');
texture = game.add.renderTexture(800, 600, 'texture');
game.add.sprite(0, 0, texture);
plot();
}
func