Hi BJS team:
I have a little requirement in my project: I want a mesh can recevieShadows but can't be lighted by the light.
Let's say there is a ground (a plane), and some balls moving on it. the balls can cast dynamic shadows on the ground, so, there must a light ( let's say a spot light), a shadow generator, and finally the 'receiveShadows' of the ground is true.
But the point is, the ground already has a perfectly lighted diffuseTexture which was baked from Blender, so I don't