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[Phaser] Bubbleshooter


Oliver77
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Hi @all, here i show you my Bubbleshooter the rotation is a sinus custom function i didnt find a Phaser function for that (spinning elements should not rotate on their own).
One plays with random random board and  u play for highscore. I would like to publish it somewhere has someone ideas where?

So thx for feedback.

play the game.

 

 

screen3dmax.jpg

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Really good game. Once you understand what all the different pieces do. And I didn't even know you could switch with the pieces on the side!

I'd say put a little tutorial in there, or a few pop up notifications to explain a few things. Love the idea.

Are you trying to license it or just want to upload it?

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I can't find the posts about all the places you can publish. But I know the big ones like Y8, Miniclip, Kongregate.

There's also a site to sell licenses, I don't know it, never done it but it's been discussed on the forum. Just can't find where. Look through the categories. It's a common topic at least. As to which will work best for you, all depends on what you want.

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After playing a few more games I must admit the game logic is quite awesome. I've gone from scoring to 2k to 10k in a few games, and it gets addicting! I don't like a few times when you just need to resign, but I wonder if the level could have been won otherwise. I wonder if you came up with the rules yourself or this is some clone. If it's not, how did you come up with these? It's just too elaborate! I mean, I guess you just can't set a few random rules and have a playable game, they need to cooperate in a way, and I wonder how one guesstimates if they will. This is akin to designing levels for other kinds of games. I can't get my head around this.

 

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Quote

wonder if you came up with the rules yourself or this is some clone.

Hi it ' s no clone! At First I had in mind : "Ok let's try a bubbleshooter  I delete playstones, but then what???, ah ok they can swap, ok just start it" It took 2 months since I had it in mind, then i just started with programming and the depot on the right side was just  an idea that came up while this development, i would design levels but only if people play it somewhere, otherwise it makes no sense to me. A bruteforce algorithm would be also possible to get always succesfull in the game, but then u can play so bad and it's still winable - i dont know, what i still want to add is to increase the joker odds when a lot of black stones are in the left board. Anyway i have a already an odds-function.

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