Samuel Girardin Posted June 4, 2016 Share Posted June 4, 2016 Hi, I'm not sure this is really a bug, and maybe this was already discussed in the forum. Anyway if you create two textures with CreateFromBase64String with differents buffer and a same name. The second texture is ignored. This probably come from texture cache ? PG : http://www.babylonjs-playground.com/#8UPYJ#4 If two differents name are used, it works (http://www.babylonjs-playground.com/#8UPYJ#5) . Kemal UÇAR 1 Quote Link to comment Share on other sites More sharing options...
ian Posted June 6, 2016 Share Posted June 6, 2016 So, why are you using base64 for images? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 13, 2016 Share Posted June 13, 2016 Actually this is the expected behavior Kemal UÇAR 1 Quote Link to comment Share on other sites More sharing options...
Kemal UÇAR Posted October 13, 2016 Share Posted October 13, 2016 Does the increase in browser loading performance ? Quote Link to comment Share on other sites More sharing options...
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