adam Posted June 2, 2016 Share Posted June 2, 2016 I'm trying to use attachToBone to hold eyelids on my character's head. It looks fine when the head is still or moving slowly, but if there is a quick movement you can see the position of the eyelids are a frame behind. I tried using computeWorldMatrix(true) on the eyelids mesh, but it didn't solve the issue. Quote Link to comment Share on other sites More sharing options...
adam Posted June 2, 2016 Author Share Posted June 2, 2016 Unfortunately, I can't reproduce the issue in the playground. http://www.babylonjs-playground.com/#OCCLB#14 When I move the slider, the box stays connected to the end of the arm like it should. Quote Link to comment Share on other sites More sharing options...
adam Posted June 2, 2016 Author Share Posted June 2, 2016 You can see the issue here: http://www.babylonjs-playground.com/#OCCLB#16 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 2, 2016 Share Posted June 2, 2016 Fixed thank you for reporting it adam 1 Quote Link to comment Share on other sites More sharing options...
adam Posted June 2, 2016 Author Share Posted June 2, 2016 Awesome! Quote Link to comment Share on other sites More sharing options...
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