EvilMax Posted June 1, 2016 Share Posted June 1, 2016 Hi, everyone I found Babylon js very interesting among many engines 3D. My proposal is: What if someone will create a CharacterController like in unity3d or similar engines. It could boost number of people to use this engine. Personally i thought on how it could be done, and i have already a simple logic (obviously when it comes to coding, becomes more difficult). I probably may do a scetch of class in the future in my free time (if i will have it). Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 1, 2016 Share Posted June 1, 2016 I think quelq'un had had this kind of idea. I do not know what he was in, if the project is in progress or not, but I think it is a good idea, especially if it simplifies the control of a character taking into account the animations. Quote Link to comment Share on other sites More sharing options...
satguru Posted June 3, 2016 Share Posted June 3, 2016 good idea. was thinking of doing something similar myself. http://www.html5gamedevs.com/topic/21843-vishva/ never got around to it. busy with some very interesting project at my work. never thought my work projects could become more interesting than my hobby projects Quote Link to comment Share on other sites More sharing options...
EvilMax Posted June 3, 2016 Author Share Posted June 3, 2016 Really, i never done something like this before, indeed already have some problems. If some pro people will do it, i think it would be much better. Your work with vishva is really nice. Quote Link to comment Share on other sites More sharing options...
bbmario Posted June 7, 2016 Share Posted June 7, 2016 A Unity-esque capsule-collider character controller would be invaluable for this engine. Getting up to speed and having to reinvent those wheels can be quite cumbersome, specially when the engine was made with lot's of facilitation in mind. Quote Link to comment Share on other sites More sharing options...
ozRocker Posted June 10, 2016 Share Posted June 10, 2016 On 07/06/2016 at 1:02 AM, bbmario said: A Unity-esque capsule-collider character controller would be invaluable for this engine. Getting up to speed and having to reinvent those wheels can be quite cumbersome, specially when the engine was made with lot's of facilitation in mind. Yes!! Also Unity's 1st person and 3rd person plug-ins are great. Same with their animation controller where you can set up state machines. Quote Link to comment Share on other sites More sharing options...
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