Ohad Posted June 1, 2016 Share Posted June 1, 2016 Hey, I am trying to change the texture of an imported mesh (exported from Belnder) but it doesn't seem to work. If you look at my playground project you will see i am trying two things: Create my own ground and change it's texture - works fine. Import Mesh and change it's texture - doesn't work. The mesh change color but doesn't use the texture of the given image. What am i missing? Thanks. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted June 1, 2016 Share Posted June 1, 2016 Hi @Ohad, welcome to the BJS forum... good to have you with us. Let's take a text-editor browse of your .babylon file... {"producer":{"name":"Blender","version":"2.77 (sub 0)","exporter_version":"4.6.0","file":"cube.babylon"}, "autoClear":true,"clearColor":[0.0509,0.0509,0.0509],"ambientColor":[0,0,0],"gravity":[0,-9.81,0], "materials":[], "multiMaterials":[], "skeletons":[], "meshes":[{"name":"Plane","id":"Plane","billboardMode":0,"position":[0,0,0],"rotation":[0,0,0],"scaling":[8.556,8.556,8.556],"isVisible":true,"freezeWorldMatrix":false,"isEnabled":true,"checkCollisions":false,"receiveShadows":false ,"positions":[1,0,-1,-1,0,1,-1,0,-1,1,0,1] ,"normals":[0,1,0,0,1,0,0,1,0,0,1,0] ,"indices":[0,1,2,0,3,1] ,"subMeshes":[{"materialIndex":0,"verticesStart":0,"verticesCount":4,"indexStart":0,"indexCount":6}] ,"instances":[]} ], "cameras":[{"name":"Camera","id":"Camera","position":[7.4811,5.3437,-6.5076],"rotation":[0.4615,-0.8149,0.0108],"fov":0.8576,"minZ":0.1,"maxZ":100,"speed":1,"inertia":0.9,"checkCollisions":false,"applyGravity":false,"ellipsoid":[0.2,0.9,0.2],"cameraRigMode":0,"interaxial_distance":0.0637,"type":"FreeCamera"}],"activeCamera":"Camera", "lights":[{"name":"Lamp","id":"Lamp","type":0,"position":[4.0762,5.9039,1.0055],"intensity":1,"diffuse":[1,1,1],"specular":[1,1,1]}], "shadowGenerators":[] } See that? No uvs were included in the "Plane" export. I'm sure that many Blender users have had this same problem, so do some forum searches for "Blender" and "uvs" and similar. I know there are some posts that talk about UV unwrapping and assorted other Blender uv topics. I think... when you manage to get uvs included in your .babylon file, then your textures will map-onto the imported mesh... much better. Keep us posted. Welcome again. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Ohad Posted June 2, 2016 Author Share Posted June 2, 2016 Thanks man! I will look into that. Quote Link to comment Share on other sites More sharing options...
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