ivan.popelyshev Posted May 30, 2016 Share Posted May 30, 2016 That's mah fork: https://github.com/gameofbombs/ This branch is also known as dev-experimental-geometry and pixi v4.1. It is the bleeding edge, and only about 5% of it was discussed as PRs in main pixi.js (like https://github.com/pixijs/pixi.js/pull/2465 ) Demos: http://gameofbombs.github.io/pixi-bin/ Best demo is outdated, though it will be converted to pixiv4 soon: http://monsterisland.chimeracompanygames.com/lux-demo/index.html (use mouse and QE) Changes: 1. 3d Transforms. We have them now. 2. Static transforms: enabled by default, new Transform2d(true), dont have to recalculate whats already calculated, increases performance for most-static 2d and 3d scenes. 3. Camera: lookPosition, lookRotation and lookEuler - camera looks at specific point 4. Camera: zIndex, zOrder - YES, THE PAIN IS GONE! Regardless of how will you group your sprite into containers, they will be sorted for rendering and interaction 5. Proxies - experimental, special for gameofbombs.com, I dont guarantee their work in other projects yet. Contributions: 1. This fork will have fast iterations, the only relatively stable thing will be API that specified in demos 2. Binaries are stored in pixi-bin and not pixi.js sources3. PR's should be made into 'master' and not some 'dev' nonsence Current projects: 1. gameofbombs.com conversion to pixi 2. Poker game with 3d cards. UPD. Babylon goes 2D according to this: Well, now PIXI strikes back! PixelPicoSean 1 Quote Link to comment Share on other sites More sharing options...
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