Howdy Babylonians!
When I used the unity3d to babylon exporter it currently takes my cubemap and exports it out to a series of JPGs for the different faces of the cubemap. I would like to have use PNG files instead. I can fix this on the exporter side fairly easily by switching the command to from
File.WriteAllBytes(faceTexturePath, tempTexture.EncodeToJPG());
to
File.WriteAllBytes(faceTexturePath, tempTexture.EncodeToPNG());
and then also changing the output naming c