Kartikey Posted May 25, 2016 Share Posted May 25, 2016 I'm using GameMaker: Studio, and currently facing a problem with sound in Mobile Native HTML5 browser, Sound is Working in PC browsers, like FireFox, EDGE(Internet Explorer), but not working in Mobile Native Browsers, i have tested it in my Android and Windows Phone, Any help would be really Appreciated, Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted May 25, 2016 Share Posted May 25, 2016 Have you tried posting this on GameMaker forums ? Its their runtime. Also mobile native browsers are horrible. Quote Link to comment Share on other sites More sharing options...
Kartikey Posted May 26, 2016 Author Share Posted May 26, 2016 On 5/25/2016 at 0:41 PM, ivan.popelyshev said: Have you tried posting this on GameMaker forums ? Its their runtime. Also mobile native browsers are horrible. Yeah, I tried but currently GameMaker forum is down until the update, but i seen many developers like True Valhalla, using GameMaker Studio and managed to get rid of this problem. Quote Link to comment Share on other sites More sharing options...
Jadegames Posted October 8, 2016 Share Posted October 8, 2016 I use GameMaker Studio and had the same issues. If your issues are anything like mine having a look here would be a good place to start https://forum.yoyogames.com/index.php?threads/html5-game-no-audio-on-mobile-devices.6124/#post-63208 Just to make sure it's not anything obvious. The audio_play_sound function needs to exist within a left mouse release event (possibly a left mouse pressed event as well, but I find the release events to be more stable) Have you got test iOS or Android devices? Note that the GM:S devs themselves say sound won't work for iOS using their mini web server. http://gmc.yoyogames.com/index.php?showtopic=606885&p=4487745 but Android devices do work with it. Does it work in a desktop Chrome browser? Quote Link to comment Share on other sites More sharing options...
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