spinnerbox Posted May 23, 2016 Share Posted May 23, 2016 I have explosion spritesheet which is 2048x128 size. As you can see it is POT(power of two) for width and height, but still I get error when loading my game: phaser.min.js:6, Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object] Did I miss to set up some setting in Phaser or just the texture is too large in width? I cleared my cache btw and still get the same error. The spritesheet has 16 frames so i could possibly create an atlas 4x4 but still, should i bother? Link to comment Share on other sites More sharing options...
spinnerbox Posted May 24, 2016 Author Share Posted May 24, 2016 wrong parameters, it should be 128, 128, 16 Link to comment Share on other sites More sharing options...
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