jaymeh Posted May 22, 2016 Share Posted May 22, 2016 Hi all, I have looked around the forums and googled around for the past hour or so to try and figure out a solution to get graphics to look crisp. I have created 2x versions of my assets and load them in based on a switch statement for device pixel ratio. This is however just causing my sprites to double in size but still be blurry. I tried a few other solutions such as the following: This just seemed to cause my game to half in size on my Retina MBP. I thought that this solution may be ideal: However I get this issue: phaser.js:82051Uncaught TypeError: Cannot set property 'scaleMode' of null At this point I am thinking it may just be best to half the scale of my sprites since this is my first game and I don't use a large amount of assets. I still however don't feel its the best solution and wondered if anyone has any other suggestions or examples of how it can be done? Thanks, Jamie Link to comment Share on other sites More sharing options...
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