michaelgreene Posted November 22, 2013 Share Posted November 22, 2013 I've developed a simple scene that is populated by 36 boxes. I want to dynamically add and delete boxes so that I can place an arbitrary number of boxes on the scene depending on keyboard input. Is there a recommended way to delete boxes? My basic algorithm will be 1) if there are any old boxes in the scene, get rid of them.2) Create a new set of n boxes3) Repeat based on keyboard commands. Thanks. Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 22, 2013 Share Posted November 22, 2013 Hi ! You can delete any mesh by calling the dispose method on a mesh: mesh.dispose() Quote Link to comment Share on other sites More sharing options...
reddozen Posted November 22, 2013 Share Posted November 22, 2013 I would also keep one hidden and then clone it to save resources too.val new_mesh = mesh.clone(); Quote Link to comment Share on other sites More sharing options...
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