hivestorm Posted May 22, 2016 Share Posted May 22, 2016 having trouble figuring this one out. see the following playground reference http://www.babylonjs-playground.com/#1KUECA#1 you should see a cube that should have a red overlay. If you don't see the red overlay, then comment out the "var grassTex = " line and run it again. can't figure out why the texture constructor is interfering with the overlay in all of my test scenarios. the causal factor seems to be the procedural texture constructor, because when i comment that out, the overlay returns. is this a bug or is something else going on here? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 23, 2016 Share Posted May 23, 2016 Woot..this seems like a bug..I'll check it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 23, 2016 Share Posted May 23, 2016 Bug fixed! Will be published soon Quote Link to comment Share on other sites More sharing options...
hivestorm Posted May 23, 2016 Author Share Posted May 23, 2016 fantastic, thanks so much! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.