chicagobob123 Posted May 20, 2016 Share Posted May 20, 2016 I am coming from three js which imported several model formats The models I currently have are made in js format. So I was looking for model import with texture examples similar to three js. I did see an obj with mtl , will I need my models converted? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 20, 2016 Share Posted May 20, 2016 We are supporting Blender, FBX, 3dsmax and Unity3D. Depending on the format of your files (not the .js as this is 3.js format) you will obviously find a way to create a .babylon Quote Link to comment Share on other sites More sharing options...
gryff Posted May 20, 2016 Share Posted May 20, 2016 Well Bob mesh models can be converted into .babylon files in all kinds of ways: 1. Direct .obj import and fbx conversion. 2. Import models into Blender or 3DMax then export as .babylon. These models started life in an .stl format and were exported from Blender 3. And this playground example by @jerome seems to bring in meshes from a .js file cheers, gryff Quote Link to comment Share on other sites More sharing options...
gryff Posted May 20, 2016 Share Posted May 20, 2016 And here is a link, Bob, to the original thread by @jerome : Loading polyhedra cheers, gryff Quote Link to comment Share on other sites More sharing options...
dbawel Posted May 20, 2016 Share Posted May 20, 2016 I also believe that .STL files are supported, however I'm not certain what properties are specifically supported in the BJS framework. However, I'm implimenting support in our latest app for design and 3D printer sharing prior to our beta releae. So any information specific to .STL properties would be greatly appriciated by the developers who contribute to this format. Thanks, DB Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 20, 2016 Share Posted May 20, 2016 Correct, STL is supported: https://github.com/BabylonJS/Babylon.js/tree/master/loaders/STL Quote Link to comment Share on other sites More sharing options...
gryff Posted May 21, 2016 Share Posted May 21, 2016 Quote I also believe that .STL files are supported @dbawel and @Deltakosh : Well each of the statues in that scene above started out at 35Mb + and 750,000+ tris. So three of them would be 2.0+ million tris - and a long download. They were created using a 3D scanner on items owned by the Lincoln Museum in the UK under a grant funded project and then made available to the public for free and " and used without copyright restrictions ". My first step was to reduce the poly count and then adjust the origins of each statue. And you know me - if it can be done with Blender ... cheers, gryff dbawel 1 Quote Link to comment Share on other sites More sharing options...
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