Matt574 Posted May 19, 2016 Share Posted May 19, 2016 Hey guys, I'm getting this error 'WEBGL11005: OUT_OF_MEMORY' which I think is occurring when Internet IE runs out of memory. It seems that every time I refresh the browser the memory doesn't get cleared and so builds up to the point where WEB GL gives out the error. Is there any way to combat this? Is there a way to clear the texture memory when the browser is refreshed? Many Thanks Matt Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 19, 2016 Share Posted May 19, 2016 Hey! do you mind sharing the page where this crash happens? Quote Link to comment Share on other sites More sharing options...
cxiao1 Posted December 1, 2016 Share Posted December 1, 2016 @Deltakosh I'm running into the same error, trying to load the scene on IE 11. Chrome works fine. See the attached screenshot. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2016 Share Posted December 1, 2016 If it is only on ie11 then it is a browser issues and not a babylonjs issue How does it work on Firefox? Quote Link to comment Share on other sites More sharing options...
cxiao1 Posted December 2, 2016 Share Posted December 2, 2016 @Deltakosh Firefox works fine. I think it's an IE issue. Sincerely hope Microsoft can put more resources on WebGL, or Google can continue supporting Google Chrome Frame. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2016 Share Posted December 2, 2016 It works on Edge? IE11 is deprecated Quote Link to comment Share on other sites More sharing options...
cxiao1 Posted December 2, 2016 Share Posted December 2, 2016 @Deltakosh Unfortunately, I have Windows 7, and most of our clients use Windows 7 also. So IE 11 cannot be avoided. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2016 Share Posted December 2, 2016 Understood...Can you try to launch the memory profiler to see what is happening? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 6, 2016 Share Posted December 6, 2016 I will be in touch with you today @cxiao1 I have a pretty solid idea for a work around. What time do you get back from lunch usually PST? Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 6, 2016 Share Posted December 6, 2016 IE 11 was released in October 2013 so you have to compare it with to Firefox 25 and they should behave at same performance level. Everything else is just bad programming skills https://www.khronos.org/registry/webgl/conformance-suites/1.0.0/extra/out-of-memory.html Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 7, 2016 Share Posted December 7, 2016 You could also hire a developer like - skilled @Pryme8 I think the Textures aren't ready, when you draw the mesh. The workaround could be, to create a Blank image on lunch, and replace it, when the textures are fully loaded. Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 8, 2016 Share Posted December 8, 2016 That's a good idea for the preload of the texture images. Quote Link to comment Share on other sites More sharing options...
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