mojojojo Posted May 19, 2016 Share Posted May 19, 2016 Hi guys! Recently I converted my .png textures to .dds using nvcompress and dxt1 as compression (don't need the alpha). For some reason the textures came out flipped on the horizontal axis. Setting the texture uAng property to PI fixes the issue, but I'm wondering where did I go wrong...? Cheers Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 21, 2016 Share Posted May 21, 2016 Hiya Mo! Although this URL is for 3JS, it might also apply for BJS and you. https://github.com/mrdoob/three.js/issues/4316 Take a look at the last post. I think it might be a helpful read and might apply here, too. Not sure, though. Samuel Girardin 1 Quote Link to comment Share on other sites More sharing options...
mojojojo Posted May 22, 2016 Author Share Posted May 22, 2016 Hey - that's exactly what I needed! Thanks!!! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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