-AAG- Posted November 22, 2013 Share Posted November 22, 2013 2 out of 6 my games are looking blurry on this particular iPad Mini (7.0.2) device. I use the Mobility Engine for scaling, I altered the scale code according to TV's instructions to fit the whole screen rather than the default limit of 640x960. In this 2 games, like in 2 other games that didn't have this problem, I have pixel interpolation on and WebGL set to auto detect. Any help? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted November 22, 2013 Share Posted November 22, 2013 screenshot?? Anyway open .js file search for word smoothing you might find something like this _rx.mozImageSmoothingEnabled=!1;change !1 to 1 in all smoothing enabled words and then delete these two words _rx.msInterpolationMode="nearest-neighbor" & _ry.imagerendering="pixelated" Quote Link to comment Share on other sites More sharing options...
-AAG- Posted November 22, 2013 Author Share Posted November 22, 2013 They didn't give any screenshots and I don't have the device myself. I will try this .js file thing. Thanks! I am really starting to dislike apple and their selectively problematic devices. Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted November 23, 2013 Share Posted November 23, 2013 also try to edit the texture page sizes , I use 1024*1024 , try that. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted November 23, 2013 Author Share Posted November 23, 2013 I'm pretty sure that is the case already but will double check . Thanks. Quote Link to comment Share on other sites More sharing options...
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