I have an avatar that walks around using standard walk animations. I did the usual process of removing translation of Z position changes on the hip (root) bone and moving them by normal Babylon.js translation functions. There's no problem here because walking is straight-forward and easy to emulate. However, I've added flying animations and things aren't so simple. Before my avatar flies he jumps into the air. I cannot use simple Babylon.js translation to mimic the position changes when jum
This might just be repeating what dbawel suggested. I would try adding another bone to your model in blender (maybe place it on the floor) and set it as the parent of the hip bone, making that your new root bone. Now you can select which translations you wish to remove from the hips rather than removing all.