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How to build a babylon file,please?


dongchai
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5 minutes ago, adam said:

I have never used the exporter, but instructions are here:

https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX#usage

hi~buddy!I know this.but I'm asking for using detail

for example,I have a file called "car.fbx" how can I export it into "car.babylon"?

the cmd command would be " FbxExporter.exe ./car.fbx ./ " or somthing else?

thank you for reply :)

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The link says :  Usage --> FbxExporter.exe "fbx file" "outdir" [/fps:60|30|24] [/skipemptynodes]

In your example, "FbxExporter.exe ./car.fbx ./" should work

 

(prerequisites are "Visual C++ 2015 redistribuable package")

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11 minutes ago, Pouet said:

The link says :  Usage --> FbxExporter.exe "fbx file" "outdir" [/fps:60|30|24] [/skipemptynodes]

In your example, "FbxExporter.exe ./car.fbx ./" should work

 

(prerequisites are "Visual C++ 2015 redistribuable package")

But I got this...it seems to be some thing wrong happend... I've no idea how to fix this..

未标题-2.jpg

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2 minutes ago, adam said:

Create a folder to output to in the folder that your fbx is in (just call it output).  Then try using this command:

FbxExporter.exe car.fbx output

 

thank you, still got nothing but that error message above...

 

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Yes, as Adam said, you can try "FbxExporter.exe ./car.fbx ./ /skipemptynodes"

If it still crashes, make sure you have  Visual C++ 2015 redistribuable package installed. if yes, then it can be a problem with exporter

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5 hours ago, Romanichel_2.0 said:

As the exporter produces some output (the list of animation stacks) I suppose the prerequisites are there. Can you send me the fbx at simon.ferquel at Hotmail.fr ? I'll take a look on a debug build.

Simon

 

I installed   Visual C++ 2015 redistribuable package ,but still error..here is my file take a look at it if you are free thank you all very muchbabylon fbx tools x64.zip

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Hi,

I just had a look at it, and the problem is that you don't have any material attached to your model.

I made a correction to the exporter to handle that case and updated the tool to use the latest fbx SDK. I'll make a PR of the FbxExporter later today.

Additionaly, there seems to be something wrong with your model normals.

 

Simon

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2 hours ago, Romanichel_2.0 said:

Hi,

I just had a look at it, and the problem is that you don't have any material attached to your model.

I made a correction to the exporter to handle that case and updated the tool to use the latest fbx SDK. I'll make a PR of the FbxExporter later today.

Additionaly, there seems to be something wrong with your model normals.

 

Simon

woo~!with greate honour and special thank!

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