I have a scene with physics where I need to rotate some objects in the WORLD space. However, the physics do not seems to be updated after the rotation. I made an example to show the issue:
http://www.babylonjs-playground.com/#1MLACF#0
At start, the ball is well affected by gravity and fall on the box. But then, if I rotate the two objects with mouse so that the ball is now on one side of the box or bellow it, the ball do not move (it should be attracted by gravity to the bottom of the