guigui9175 Posted November 20, 2013 Share Posted November 20, 2013 Hello, I would like to create a big store with babylon.js I would like to know if some of you have tested babylon with about 10 000 planes together in view ( with images), and what GPU power is needed to see it fluently in the browser ? Thanks Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 21, 2013 Share Posted November 21, 2013 Hello, A plane is about 2 polygons and 4 vertices, so about 10 000 planes together (in the same view) is about 20 000 polygons and 40 000 vertices. It's not very much. However, to keep about 10 000 textures in memory is somewhat consuming... It will depends of the size of the texture. What i would do first is trying to create 10 000 planes at different positions. You will see if it's gpu consuming or not (but I don't think so). Quote Link to comment Share on other sites More sharing options...
reddozen Posted November 21, 2013 Share Posted November 21, 2013 I have a scene with over 350,000 vertices. Runs at about 10 FPS on crappy integrated graphics systems. There are no textures yet though. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2013 Share Posted November 21, 2013 It depends terribly on your scene. The best way is (alas) to test it with a proof of concept Quote Link to comment Share on other sites More sharing options...
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