FlashyGoblin Posted May 5, 2016 Share Posted May 5, 2016 How would I render a mesh that was far in the distance away from the camera, in front of everything else in the scene? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 5, 2016 Share Posted May 5, 2016 just use renderinggroup like mesh.renderingGroupId = 1 (by default it is 0) NasimiAsl and Ozeki 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 5, 2016 Share Posted May 5, 2016 you can use rendertarget and postprocess too but i think Deltakosh Solution is best Quote Link to comment Share on other sites More sharing options...
FlashyGoblin Posted May 5, 2016 Author Share Posted May 5, 2016 5 hours ago, Deltakosh said: just use renderinggroup like mesh.renderingGroupId = 1 (by default it is 0) Thanks @Deltakosh ! So easy! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 6, 2016 Share Posted May 6, 2016 This is why I'm building Babylon.js: I want people to say "So easy" Boz, FlashyGoblin and Ozeki 3 Quote Link to comment Share on other sites More sharing options...
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