rachid Posted May 3, 2016 Share Posted May 3, 2016 hi, i'm new to Pixi.js . i really need help to proceed ... i created an animated character that can be animated by mousedown event , i want to do it on keydown too be it doesnt animate it only shows the first frame of the sprite. here is the page: http://kibghit.net/test/ JS script <script> // create a renderer instance. renderer = PIXI.autoDetectRenderer(800, 600); // Listen for mouse events on canvas renderer.view.addEventListener("mousedown", mouseDownHandler, true); renderer.view.addEventListener("mousemove", mouseDownHandler, true); renderer.view.addEventListener("mouseup", mouseUpHandler, true); window.addEventListener("keydown", checkKeyPressed, true); // add the renderer view element to the DOM document.body.appendChild(renderer.view); // create an new instance of a pixi stage var stage = new PIXI.Stage(0xAAAAAA); var texture = PIXI.Texture.fromImage("assets/bondif-sprite.png").baseTexture; var xsize = 184; var ysize = 325; var allDirections = []; var tempTexture; var currentAnimation; var isMouseDown = false; for (var i = 0; i < 2; i++) { var animationTextures = []; for (var j = 0; j < 8; j++) { tempTexture = new PIXI.Texture(texture, {x:j*xsize, y: i*ysize, width:xsize, height:ysize}); PIXI.TextureCache[(i*2)+j] = tempTexture; animationTextures.push(tempTexture); }; var oneWayAnimation = new PIXI.MovieClip(animationTextures); oneWayAnimation.stop(); oneWayAnimation.visible = false; if (i == 1) { oneWayAnimation.stop(); oneWayAnimation.visible = true; currentAnimation = oneWayAnimation; } oneWayAnimation.position.x = 400-40; oneWayAnimation.position.y = 300-40; stage.addChild(oneWayAnimation); allDirections.push(oneWayAnimation); console.log(allDirections); }; // start animating requestAnimFrame( animate ); var framesPerSecond = 12; var msPerFrame = 1000 / framesPerSecond; var walkCycleFrameCount = 8; var dirIndex = 1; function animate() { var animationAgeInMs = new Date().getTime(); if (isMouseDown) currentAnimation.gotoAndStop((Math.floor(animationAgeInMs / msPerFrame) % walkCycleFrameCount)); renderer.render(stage); requestAnimFrame( animate ); } function checkKeyPressed(e) { console.log(e.keyCode); if (e.keyCode == "39") dirIndex = 1; // looking down else if (e.keyCode == "37") dirIndex = 2; // bottom left currentAnimation.stop(); currentAnimation.visible = false; currentAnimation=allDirections[dirIndex-1]; currentAnimation.visible = true; e.preventDefault(); } function mouseDownHandler(e) { if (e.type == "mousedown") isMouseDown = true; if (!isMouseDown) return; var x = e.offsetX==undefined?e.layerX:e.offsetX; var y = e.offsetY==undefined?e.layerY:e.offsetY; var angle = Math.atan2((x - currentAnimation.position.x - 40) , (y - currentAnimation.position.y - 40)); console.log("delta["+angle+"]: " + (x - currentAnimation.position.x - 40) + "/" + (y - currentAnimation.position.y - 40)); if (angle < 0.4 && angle > -0.4) dirIndex = 1; // looking down else if (angle < -0.4 && angle > -1.2) dirIndex = 2; // bottom left else if (angle < -1.2 && angle > -2.0) dirIndex = 2; // left else if (angle < -2.0 && angle > -2.8) dirIndex = 2; // top left else if ((angle < -2.8 && angle > -3.2) || (angle < 3.2 && angle > 2.8)) dirIndex = 1; // up else if (angle < 2.8 && angle > 2.0) dirIndex = 1; // right top else if (angle < 2.0 && angle > 1.2) dirIndex = 1; // right else if (angle < 1.2 && angle > 0.4) dirIndex = 1; // right bottom currentAnimation.stop(); currentAnimation.visible = false; currentAnimation = allDirections[dirIndex-1]; currentAnimation.visible = true; e.preventDefault(); } function mouseUpHandler(e) { isMouseDown = false; e.preventDefault(); } </script> Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted May 4, 2016 Share Posted May 4, 2016 //first problem: its not guaranteed that you can pass something other than rectangle here tempTexture = new PIXI.Texture(texture, new PIXI.Rectangle(j*xsize, i*ysize, xsize, ysize)); //second problem: i*2+j -> i*8+j PIXI.TextureCache[(i*8)+j] = tempTexture; Quote Link to comment Share on other sites More sharing options...
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