megmut Posted May 1, 2016 Share Posted May 1, 2016 I am trying to get the world bounds to move in from the edges of the screen. Take this phaser example as a demo: http://phaser.io/examples/v2/p2-physics/collide-world-bounds#gv If on line 27, you add the code 'game.world.setBounds(50, 50, 250, 250);' You will notice that the 250x and 250y has taken affect, however the offset x and y of 50 each hasn't. At least, not to the sprite. So the tilemap moves in 50 x and y as you would expect, however the sprite still collides with the old world bounds. Why is this happening? Please let me know if I have not been clear enough and I will get some images or write a demo to show you Thanks, Nick Link to comment Share on other sites More sharing options...
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