alanz2223 Posted May 1, 2016 Share Posted May 1, 2016 I am trying to align my boxes at the same y location. They work fine if they are not scaled, but when they are scaled I suppose it happens on both ends of the mesh which ruins the position. A bit of a side note but I know there is an alternative to creating cuboids by simply supplying an object for the size argument (e.g {width : 1, height : 1, depth : 10}) but this isn't working which is why I am scaling them.. Here is my playground http://babylonjs-playground.com/#19VQTN#3 Quote Link to comment Share on other sites More sharing options...
jerome Posted May 1, 2016 Share Posted May 1, 2016 http://babylonjs-playground.com/#19VQTN#4 Quote Link to comment Share on other sites More sharing options...
alanz2223 Posted May 1, 2016 Author Share Posted May 1, 2016 Thank you, that went over my head.. I was thinking something along the lines of setting all the local "origins" of each box the same, so that they would align at the same value, but this will do thanks. Quote Link to comment Share on other sites More sharing options...
jerome Posted May 2, 2016 Share Posted May 2, 2016 yep, you can also by using setPivotMatrix() with a translation matrix (with y = scale / 2) for each mesh : http://doc.babylonjs.com/classes/2.3/AbstractMesh#setpivotmatrix-matrix-rarr-void Quote Link to comment Share on other sites More sharing options...
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