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Multiplayer Space Shooter


StrawberryJam
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Hi,

This is my first time writing a multiplayer game.  It's a work in progress.  I'm currently using node.js + socket.io for server.  The goal of the game right now is just to kill as many other players as you can.  There are a couple of bots that are spawned if no one else is online.  

Here's a link to the game.

https://sheltered-plains-89663.herokuapp.com/

1841835827_ScreenShot2018-05-01at10_04_55AM.thumb.png.69954430abf99f70d91bebd6107344e3.png

Chuck

 

 

 

 

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Some things:

1) Movement is non-responsive. When I press a key to move, update my position client-side first so the illusion of reactiveness is there. I can literally feel the websocket delay (and it will be even greater for higher latency players).

2) When moving, there is a blur effect on every pixel it seems -- those yellow asteroid pelts specifically? Not sure if that is intended

Other than that, you got the concept down it just needs some polishing

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It runs fine for me. But the mechanics feel a little stiff. Love to see how this goes, definitely want to see the developments made.

Would love to see a few power ups and special weapons come in too! ;) What are you using for the server code?

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