Samuel Girardin Posted April 29, 2016 Share Posted April 29, 2016 Hi, I try to get this behavior (I try to reproduce it with those 2 small (<100kb) videos attached ) with the arc rotate camera. I don't think arcrotate cam handle that by default; and I can't find the relation I need between camera target and camera.position(alpha, beta, radius). Basically i need a normal arc rotate camera, but under a certain radius, I need to change the target position, position.beta, and maybe radius to focus on my object. I continue to work on that that this afternoon, if someone has a good idea ? Thanks ! camview.mp4 leftviewport.mp4 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 29, 2016 Share Posted April 29, 2016 To me the target.position is not changing Somehting like: if radius < 10 then stop zooming and start changing beta value Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted April 29, 2016 Author Share Posted April 29, 2016 Just changing beta is not enough. In fact your solution is the same when your set camera.lowerRadiusLimit = value (radius = zoom in arc rotate cam). You still rotate around your initial camera target. Here is a screenshot of what I need. Drawing this draft help me to better understand what I need. Still working on it. Any idea welcome ! And please tell me if I'm totally wrong ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 29, 2016 Share Posted April 29, 2016 yeah you're totally right. the target has to be moved Seems like you almost get the response Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.