I'm finding I need to have a direction light to light my scene and then a hemispheric light to add more natural ambient lighting. That only leaves 2 lights left for things like torches, which is too limiting for what I'm trying to do.
Are there any plans to increase that limit? This seems to be the biggest limiting factor of the engine for me at the moment. Most other webgl engines seem to have multipass systems that allow a lot more lights in the scene.
For example, here's a nice typescript