danman Posted April 27, 2016 Share Posted April 27, 2016 Hello guys , Please I need your help . I do not know for what reason but I am not able to run the babylon file exported from 3ds max . No matter what max file I export to babylon , it never shows in the browser . What am I doing wrong ? I also tried to run it with the babylon sandbox but no success . For sure , it's something wrong with the exporter . Please advice . thank you so much Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 27, 2016 Share Posted April 27, 2016 Hello The response is in your screenshot: there is no camera defined. I should use a BIGGER font Quote Link to comment Share on other sites More sharing options...
danman Posted April 27, 2016 Author Share Posted April 27, 2016 Thank you Deltakosh , I tried using the sponza example . It seems textures are not loaded , as you can see in the print screen . Any help please ? thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 28, 2016 Share Posted April 28, 2016 are they side by side with the scene file? Quote Link to comment Share on other sites More sharing options...
davrous Posted April 28, 2016 Share Posted April 28, 2016 Please show the logs in the babylon.js version by checking the proper checkbox in the left panel of our debug layer. We will see if there are errors while loading textures. Also, as asked by @Deltakosh, can you please check that the texture are available in the same directory as the one containing the .babylon file? Thanks. Quote Link to comment Share on other sites More sharing options...
danman Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) How can I run the server ? Where do you export the index.html file ? Why the button export and run is disabled ? thank you Insert other media Edited April 28, 2016 by danman forgot to add the print screen Quote Link to comment Share on other sites More sharing options...
danman Posted April 28, 2016 Author Share Posted April 28, 2016 Quote Link to comment Share on other sites More sharing options...
danman Posted April 28, 2016 Author Share Posted April 28, 2016 Quote Link to comment Share on other sites More sharing options...
danman Posted April 28, 2016 Author Share Posted April 28, 2016 Yes , textures are in the same directory with the babylon file . But still no success . I opened the logs section but there is nothing in the logs . Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 28, 2016 Share Posted April 28, 2016 Can you check the f12 network profiler? Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted April 28, 2016 Share Posted April 28, 2016 If I'm not wrong, these are TGA textures. Are you using the sponza model from CryTek ? @Deltakosh, if yes, maybe a possible TGA issue ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 28, 2016 Share Posted April 28, 2016 TGA is supported as far as I'm concerned julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted April 29, 2016 Share Posted April 29, 2016 So no problems with TGA Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 Hi again guys , I need your help . I just want to check if the exporter really works . I tried several 3ds files to export but till no, no success . Does anyone has a 3ds file for which the export really worked (textures loaded ) . Thank you Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted May 6, 2016 Share Posted May 6, 2016 @danman the exporter works fine, try making a simple 10 x 10 plane & give it a random texture, remember to center it after creation (right-click -> move -> just below the view-port's there are x y z value fields, make sure they are all set to 0. also, which exporter version are you using? Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 Thank you aWerido , I am using 3ds max 2015 , exporter version Max2Babylon-0.4.6 . Is there a newer version of the exporter ? Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted May 6, 2016 Share Posted May 6, 2016 @danman 0.4.8 is available, try updating if it still doesn't work , Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 any url for download ? thank you Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 I just installed the new version of the exporter 0.4.8 : Finally I managed to export the object but the texture is not loaded . What am I doing wrong ???? Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 Quote Link to comment Share on other sites More sharing options...
Boz Posted May 6, 2016 Share Posted May 6, 2016 If you exported the object with texture, simply put the texture file in the same folder than the object when you load it. To check existing errors, you can use the Firefox "Developer Tools" (CTRL + Shift + I) Quote Link to comment Share on other sites More sharing options...
danman Posted May 6, 2016 Author Share Posted May 6, 2016 and what if my texture is a procedural one ? in this case , i inserted a procedural texture and the exporter did not export it . Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted May 6, 2016 Share Posted May 6, 2016 @danman Okay, made a few pictures, made a teapot, files attached, hope it helps. I saw you had generate manifest checked in your previous picture, de-select that for dev/testing & delete the manifest file :). scene.babylon GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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