reddozen Posted November 20, 2013 Share Posted November 20, 2013 Sorry... I keep finding little things. Notice that the orientation and scale of the selected terrain element in my blender scene is the same as all the other objects. Then in Babylon it's somehow rotated, and scaled larger (It's possible that the scale is OK, and that my perception is skewed because it's at a different angle. Maybe there's an issue in the blender exporter? I'm sending you a PM with a link to my blender scene. Blender Scene Babylon Scene: Quote Link to comment Share on other sites More sharing options...
reddozen Posted November 21, 2013 Author Share Posted November 21, 2013 I exported a fresh copy. Not sure I understand the inconsistencies, but it seems to have at least fixed itself. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2013 Share Posted November 21, 2013 I love when a plan comes together Quote Link to comment Share on other sites More sharing options...
devm Posted November 28, 2013 Share Posted November 28, 2013 I have the same problem, any solution? Quote Link to comment Share on other sites More sharing options...
reddozen Posted November 29, 2013 Author Share Posted November 29, 2013 Try exporting it again. For some reason the export doesn't always work 100%. No clue why it happens. Quote Link to comment Share on other sites More sharing options...
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