david028 Posted April 24, 2016 Share Posted April 24, 2016 I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load. If I serialize the scene and load the saved scene I do not see an animation. I can see that the loaded - serialized scene's meshes do have arrays of animations. However, scene.Animatables is empty - whereas in the original this was populated. Is there anything I can probe to see whats going on? Perhaps I am just missing a function to start all the animations? Quote Link to comment Share on other sites More sharing options...
DigiHz Data Posted April 25, 2016 Share Posted April 25, 2016 If i am right . The serialization does not yet serialize animations to the .babylon file. I hope this will be implemented in BJS v 2.4 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 25, 2016 Share Posted April 25, 2016 Animations are serialized in bjs 2.4 Quote Link to comment Share on other sites More sharing options...
david028 Posted April 27, 2016 Author Share Posted April 27, 2016 I have just moved to v2.4.0-alpha and the object is still appearing unanimated after serializing and reloading. scene.Animatables is populated in the original but empty after loading the serialized version. Has skeleton animation serialization been implemented? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 27, 2016 Share Posted April 27, 2016 It will be ok with today's build Quote Link to comment Share on other sites More sharing options...
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