Hello all,
I am the dev of the Creature Animation Tool ( http://creature.kestrelmoon.com/ )
Today I checked in a change to the Creature Phaser WebGL runtimes to enable the loading of our new FlatBuffer Binary File format.
This allows you to pick between either current JSON format (which is useful for debugging) or the faster and more compact binary FlatBuffer representation.
The docs on how to use the new file format have been updated: http://www.kestrelmoon.com/creaturedocs/