3ddy Posted April 20, 2016 Share Posted April 20, 2016 Hello, I want to create game in 16:9 ratio, but my actual clickable area would be 4:3 ratio (the rest is GUI). I'm setting background color to blue using game.stage.backgroundColor BUT I would like to have my clickable area in different color, for example red. I know I can just put some image on that blue background, or draw some rectangle, but I'm thinking about the best approach looking at performance as well as assets weight. Any ideas? Link to comment Share on other sites More sharing options...
3ddy Posted April 20, 2016 Author Share Posted April 20, 2016 I've tried using Phaser.Rectangle but I had few problems: 1) The rectangle isn't scaling to take space of whole browser vertical area (only Phaser game area) 2) I cant spawn objects on that rectangle, because it is always on top drawGuiRectangles: function() { left = new Phaser.Rectangle(0, 0, 200, game.height); left.boundsPadding = 0; right = new Phaser.Rectangle(0, 0, 200, game.height); right.boundsPadding = 0; var someSprite = game.add.sprite(100,0, 'big'); }, render: function() { game.debug.geom(left, '#000000'); } Link to comment Share on other sites More sharing options...
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