zahachtah Posted May 11, 2016 Share Posted May 11, 2016 I am very interested in this. I particularly am looking for a tile loader and stitcher that I can use to update as player moves over a large seamless world. Any updates on progress or initiatives are most welcome! Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 11, 2016 Share Posted May 11, 2016 i work on this http://www.babylonjs-playground.com/#1X1MV3#15 Wingnut and dbawel 2 Quote Link to comment Share on other sites More sharing options...
zahachtah Posted May 12, 2016 Share Posted May 12, 2016 THAT, is both beautiful and cool :-) I guess it would handle terrain generated from height map and textures on top of it? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 12, 2016 Share Posted May 12, 2016 http://www.babylonjs-playground.com/#1X1MV3#33 iphone 5s 29 fps http://www.babylonjs-playground.com/#1X1MV3#38 JohnK, jerome, dbawel and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Dal Posted May 12, 2016 Share Posted May 12, 2016 1 hour ago, NasimiAsl said: http://www.babylonjs-playground.com/#1X1MV3#33 iphone 5s 29 fps http://www.babylonjs-playground.com/#1X1MV3#38 Nice! Looks way better with the texture and collision is working! The camera is moving a bit when not pressing though... not sure why. Still slower than my current implementation though... go faster faster! Target is 60fps on Nokia 3210 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 13, 2016 Share Posted May 13, 2016 Nokia 11 00 (any one remember this ) this is my target device Nokia 1100 plus Quote Link to comment Share on other sites More sharing options...
Boz Posted May 13, 2016 Share Posted May 13, 2016 ~55-60 fps on my Asus ROG The second playground with fog is very nice ! Is this a full-random terrain generation approach or can you memorize some "places" ? NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted May 13, 2016 Share Posted May 13, 2016 this is simplex noise and it seed by vector3 value so it memorize place thanks for share result Quote Link to comment Share on other sites More sharing options...
eboo Posted May 24, 2016 Share Posted May 24, 2016 here is a infinit world Shift Z for run https://www.jouer.org/adept-beta.html multi heightmap with lod and xml php file to populate the ground. parenting meshes with ground for easiest dispose (if needed). Wingnut 1 Quote Link to comment Share on other sites More sharing options...
joshcamas Posted September 23, 2016 Share Posted September 23, 2016 Man, looks like this hasn't gone far. I popped over to see what progress has been made, haha Well, I randomly had an idea. Here it is: If I ever returned to SamacEditor / terrain painting, I would do this: -Painting different materials are painted as masks -During runtime, game will paint textures dynamically with a mask This would allow the creation of terrainMaterials, which can be changed (tilesize, image file, and anything you could ever imagine), and would change the terrain instantly. Optimization could be after your done creating, export new image file instead of a mask. This feature could be used to aid in editing (So a change in texture wouldn't require repainting of the entire scene), as well as dynamic possibilities (material data changing in-game, crazy stuff!), as long as babylon can manage texture changes quickly. The beauty of this is this is all powered by html5 canvas, which is pretty optimized and also has loads of features available. So ye Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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